The fruit bonus score value is on the right side. (Note that the elapsed time in-game is not visible, so in short, the longer you've been playing in the game, the faster the balls will move, and the more points you get for a clear.) The bonus is 2000 + 100 per second that elapsed from the start of the game when you made the curve clear. This occurs when a curve is completely cleared. Note consolation bonuses do not occur if time balls are destroyed by last hurrah explosions, spirit blasts, or anything after that. This occurs if a time bonus ball is matched (due to either making a match or combo) after time is called, and you gain 2500 + 500 points for each time ball collected that game. There are a few bugs in this system: The game doesn't always register each gap shot as one, and in some cases the game will credit you for more gaps than you would've gotten. Note the gap size refers to ball lengths relative to the track, not absolute distance.ġ.5 9120 (you need to fire the ball at just the right angle!) In the event of a double gap (or higher) the gap size / score is determined by the smallest gap the ball went through, and is multiplied by the number of gaps it passed through. If your first match created a gap and your next shot goes through that gap and makes a match within a second after firing your previous shot, it's almost guaranteed to be 10,000 points, regardless of gap size. Score gained is proportional to the gap size in a linear fashion as shown below. The Gap bonus ranges from 100 to 10,000 points. While this is true in previous Zuma games (after 50x chain it's worth more than a gap shot), you'll need to reach 980x chain in Zuma Blitz to do the same (which is by far impossible in any game). There is a assumption by many people that chains can maximize your score. (Combo Bonuses do not add to a chain bonus.) The bonus for the 6th shot in a row would be 200, the 7th would be 210, the 8th would be 220, and so on. The number of points that would normally be gained from a match (as mentioned above) is also added to this total. The 2nd match made from the 1st gives a bonus of 1000 points, the third 2000, the fourth 3000, and so on. Occurs when a match is made which makes another match (or more) when the balls slide together. Matching a time ball adds an additional 100 points. (If it's more than three quarters full, it's 130 points.) This is known as the Speed Bonus. The total points from this category do not show up on the results screen.Īfter reaching level 4, in addition to the 10 points per ball, an additional 10-120 points are added per ball, depending on how far the red frog meter is filled at the time the ball was launched. Matched balls are worth 10 points each (as in per ball destroyed). For all values mentioned below, this is before the multiplier is calculated.